In the wake of a glimpse of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise stands as one of the most ubiquitous video games in existence. The iconic Pikachu is just as famous as Mickey Mouse, perhaps even more. The persistent frenzy surrounding card prices guarantees near-daily Pokémon news stories. It would be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Remarkably, fan-made Pokémon games achieve popularity annually.
However in spite of that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These are titles that didn't get their fair shake, or were overshadowed under the hype of the mainline series. These are Pokémon games released on doomed consoles or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they had received sequels or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, shall we?
Pokemon Ranch: The Chill Forerunner
An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the everyday aspects that would come with owning a pet. Admittedly, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release noted Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game is set on a farm where your Mii avatars—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.
Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the rise of idle games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never understood that Ranch's concept to watch your creatures as much as you play with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, a live stream focused on running the game 24/7. The individual who runs the channel states that, after nearly two decades of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Did you know that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.
These poor design choices obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by server issues. Bugs, alongside Duel's scummy business model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.
Given dozens of mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you totally love but argue that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection despite argu